“I thought it was pretty gutsy for a young white guy from suburbia to be writing a game about a young black kid from the quote-unquote inner city,” Thornton said.
That young white guy would be Michael Block, co-founder of Culture Shock Games, another Chicago native who wanted to make a game about his city but knew he needed help to tell its story. Once he and Thornton met, however, they hit it off and started to shape the game and build on interviews Block had already conducted with young people growing up on the South Side.
“We Are Chicago” is emblematic of a type of game gaining traction on the independent scene — titles that strive to offer players a window into other people's lives and to encourage empathy. Microsoft has named Culture Shock Games one of three recipients of its award honoring inclusive, independent games at this year's Independent Games Festival.
The other recipients are “I, Hope,” a game that follows the footsteps of a girl fighting cancer, and “A Hero’s Call,” a game created by blind developers for both blind and sighted gamers.
Chris Charla,
director of ID@Xbox, the independent developer program for Xbox, said
the firm recognized these independent studios because “all three are
connecting with underrepresented voices in gaming by featuring more
inclusive stories or creating experiences that a broad audience can
enjoy.” They also all started their studios because they wanted to make
games that showcased experiences they weren't seeing anywhere else.
In a 2015 Nielsen survey, most gamers said they had little problem with representation in games, but about one-fifth of gamers across racial lines said they felt strongly that video games underrepresent some races. That number climbed to 50 percent when looking just at Asian American gamers. In the same survey, 65 percent of LGBT gamers said they felt sexual orientation was not well represented in games.
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